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翻訳の問題を報告
So after reading all of that, does that mean the problem is more of a game direct related one, being its built for Windows only ?
So its more of a core system problem than graphical then yes ?
So for example if Eleon created a Linux version, which is planned, then most of the graphics issues, like 1 and 2 FPS problems will go away for the most, might still have a system here and there not up to date but the problem should be mostly solved then yes ?
Or am I missing something else here ?
Ive never run Linux, considered it a couple of times and just never done it, if I ran home servers all the time it would be a must.
Its extremely outdated and will generally give a poor experience in DX10-11 games.
I tried it just now, tried PROTON_USE_D9VK=1 too, read somewhere it helps, still get 1-3 FPS or about 2. When the world is loading and I hear a couple of sound stutters (while the Polaroid picture shows in the upper right), I know it will be unplayable when I'm standing in my world.
It almost feels like a frame is rendered to disk, loaded, shown, then the cycle repeats for the next frame. Not saying it's doing that, just saying it feels like it.
I doubt it, the symptom could potentially be a clue to the devs though. No sound issues otherwise, once the game loads, sound is same as Windows, it's really only a couple of quick glitches during loading that are consistent with Empyrion on Linux. Loading screen and menus work fine, the world is working once I'm it it, just one screen update or two per second.
I imagine if they can fix it, it could mean a huge performance increase gamers running it on Windows.
I know that's what happened with Valve back when they started porting HL2 to Linux, they discovered a bug in the Windows kernel that they'd coded around that made it slower on Linux. They figured out a better way to fix it and improved performance on both Windows and Linux.
Exactly! And as the game is using Unity, it have already the hard linux part building (directx to opengl or vulkan conversion), it would be just a matter of selecting the linux target and compile... and of course, add/fix some linux related code (Unity does most of work, but there are bugs and extra features you may need)
Yes, this should solve all problems, as it is a native game, no need to convert anything. Right now, the only way to play this is to "convert" the windows game using proton. Converting to vulkan have some problem as if gives awful performance. Converting to OpenGL, the performance isn't bad. But using proton or wine to convert a game always lose some performance and worse, it may fail with any future game update.
Try it, go to https://ubuntu.com/download/desktop and burn a CD or a usb stick and boot from the liveCD to test, no install is required. (i do not recall if nvidia close source drivers can be installed in the liveCD, but even if at low speed, everything should work anyway)
So you can try, play a bit, even install some apps and steam (it will install to RAM!) and then reboot to return to your OS
Long ago I did have texture and performance issues when I had this game on an NTFS partition but eventually I moved everything to an ext4 drive and later it seemed fine. I didn't really think about it back then but it could be coincidence or could be the issue.
Only if you set it up wrong and don't follow guides.
Still, i wonder what has become the "Linux? Planned." dev's statement from 2015 on this same thread. Any news on that? (i didn't read the thirty-ish pages of posts, mostly because it seems it's proton talks. sorry if the answer is there).
Thank you!