Introduction to 3D Game Engine Design Using DirectX 9 and C#

Introduction to 3D Game Engine Design Using DirectX 9 and C#

by Marshall Harrison
Introduction to 3D Game Engine Design Using DirectX 9 and C#

Introduction to 3D Game Engine Design Using DirectX 9 and C#

by Marshall Harrison

Paperback(Softcover reprint of the original 1st ed.)

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Overview

This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.


Product Details

ISBN-13: 9781590590812
Publisher: Apress
Publication date: 08/22/2003
Series: Expert's Voice
Edition description: Softcover reprint of the original 1st ed.
Pages: 424
Product dimensions: 7.01(w) x 9.25(h) x 0.04(d)

About the Author

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.

Table of Contents

• Overview
• User Interface
• Hanging Ten: A Ride Through the Rendering Pipeline
• Basic 3D Objects
• Complex 3D Objects
• Camera: The Player's View of the World
• Adding Some Atmosphere: Lighting and Fog
• Artificial Intelligence: Adding the Competition
• Game Audio: Let's Make Some Noise
• Game Physics: Keeping It Real
• Tools of the Trade
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