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How T. Hawk completely broke the rules of Super Street Fighter 2 Turbo

Posted by Dakota 'DarkHorse' Hills • January 17, 2022 at 2:14 p.m. PST • Comments: 27

Thunder Hawk first joined the roster of world warriors in Super Street Fighter 2 as essentially the second main grappler in the series, and it seems that Capcom were still very much in the process of learning how the archetype should work.

It's no real secret that T. Hawk's Super Turbo version is arguably the most busted grappler in all of Street Fighter, but Jmcrofts just released a new video breaking down how the big bird boy broke all the rules to earn that title.

One of the main cruxes that unlocks his hidden potential is the fact that his specials including command throw can be performed using negative edge, which means the attack comes out on the release of a button and not the initial press.

That by itself wouldn't be too crazy, but what takes T. Hawk to the next level is that unlike Zangief, the "new" guy in town doesn't really have any whiff animation on his big grabs... like at all.

Combine those two together and you get a ridiculous option select that will grab the opponent if possible. Otherwise, nothing will happen and can be used to create inescapable setups because he can continue to block while inputting the command throw.

Even with all of that working for him, however, T. Hawk is still comedically one of the worst characters in the game.

We recommend checking out Jmcrofts full video below for a more detailed explanation as well as the benefits of Old T. Hawk over new / regular T. Hawk in Super Turbo. He also takes the grappler online to have some fun and try and pull off the shenanigans against other players for some bonus entertainment.

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