The GeForce G110M was a mobile graphics chip by NVIDIA, launched on January 8th, 2009. Built on the 55 nm process, and based on the G96C graphics processor, in its N10M-GE1-B variant, the chip supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G96C graphics processor is an average sized chip with a die area of 121 mm² and 314 million transistors. Unlike the fully unlocked GeForce 9500 GS Rev. 2, which uses the same GPU but has all 32 shaders enabled, NVIDIA has disabled some shading units on the GeForce G110M to reach the product's target shader count. It features 16 shading units, 8 texture mapping units, and 4 ROPs. NVIDIA has paired 1,024 MB GDDR3 memory with the GeForce G110M, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 400 MHz, memory is running at 700 MHz. Its power draw is rated at 14 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce G110M is connected to the rest of the system using a PCI-Express 2.0 x16 interface.